Calvaria has set out to achieve and based our efforts all in the pursuit of a single goal, the project's mission is to create the first effective ambassador between the "real world" and crypto, achieved by creating a fun and accessible game, available on both mobile app stores and PC's.
Firstly, making a game(s) that can compete within the Web.2 gaming market is the lynchpin of the project. By creating two versions of the game, one of which being free-to-play and easily accessible via app stores (such as Google Play and the apple store), and our play-to-earn version which will hold all the blockchain functions, it will allow us to make the game accessible and without the constraining barriers to entry that scares non-crypto users away. The key conversion strategies will be employed on this free version which serves as both the incentive and the education which will create informed crypto-users from the general public.
As the main game and catalyst for achieving our mission there are many important design choices. For starters, we decided on the battle card genre for the depth of strategy and ease of expansion. To retain a player-base, both of these elements are highly important to keep users engaged and invested long-term. The afterlife was selected as the setting because it is underrepresented in all forms of media and allows for flexibility, creativity and avoids being overlooked for being another generic entry within the gaming industry.
Our methods to convert users of the free-to-play version of 'Calvaria: Duels of Eternity' are based on two premises; without a significant incentive and ease of entry, people will not go through the process of entering the crypto space, the second premise is that people generally respond better when they believe they made their own decision without being sold to. By implementing methods like keeping a visible lifetime tracker of how much the player would have earned if they had been playing on the paid version of the game, providing in-game rewards for completing a gamified yet educational mode and providing the details of how much each NFT version of cards are worth, then we can show the value of the blockchain and its related functions. To address the former premise, we will create our own easily accessible guides directly from the game to make the transition as easy and as painless as possible.
These outline the initial stages of the project, but even as the game continues to expand we will be assessing the avenues and mediums to also expand the IP. For example, comics, AAA games and an animated series are directions we may take the project in the future.
Gamification is the educational tool of the future and can be one of the greatest assets to on-boarding new users to crypto-space. The blockchain play-to-earn functions paired with a quality game, high accessibility and education create a perfect storm. Calvaria: Duels of Eternity shall be the sword that cuts through the most pervasive issue in blockchain like 'Alexander the Great' once did with the Gordian Knot.